The Marathon Markup Language - Texture-Loading Element: <texture_loading>
This kind of element is for setting what textures are to be loaded.
It has one attribute, "landscapes", which is boolean;
it indicates whether or not to load M2/Moo-style landscapes (collections 26 to 30).
It also has a child element, <texture_env>, for indicating what wall-texture and
scenery collections are to be loaded.
It takes these attributes, all mandatory:
- index: which one of the texture environments (water, lava, sewage, etc.)
- which: which position in the texture-environment definition (0 = first, etc;).
There are currently 7 such positions available.
- coll: which collection in that position; -1 is no collection.
The defaults for Marathon 2/oo are, in order (walls, scenery):
17, 22 -- Lh'owon Water
18, 23 -- Lh'owon Lava
19, 24 -- Lh'owon Sewage
20, 25 -- Jjaro
21, 26 -- Pfhor
Those for Marathon 1 are, in order (walls, control panels, scenery):
17, 8, 23 -- Marathon Set 1
18, 8, 23 -- Marathon Set 2
19, 8, 23 -- Marathon Set 3
2, 24, 25 -- Pfhor
Note also that Marathon 1 has its landscapes in the wall-texture collections;
the attribute "landscapes" is to be false for it.
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