The Marathon Markup Language - Texture-Loading Element: <texture_loading> This kind of element is for setting what textures are to be loaded. It has one attribute, "landscapes", which is boolean; it indicates whether or not to load M2/Moo-style landscapes (collections 26 to 30). It also has a child element, <texture_env>, for indicating what wall-texture and scenery collections are to be loaded. It takes these attributes, all mandatory:
- index: which one of the texture environments (water, lava, sewage, etc.)
- which: which position in the texture-environment definition (0 = first, etc;). There are currently 7 such positions available.
- coll: which collection in that position; -1 is no collection.
The defaults for Marathon 2/oo are, in order (walls, scenery):
17, 22 -- Lh'owon Water 18, 23 -- Lh'owon Lava 19, 24 -- Lh'owon Sewage 20, 25 -- Jjaro 21, 26 -- Pfhor Those for Marathon 1 are, in order (walls, control panels, scenery):
17, 8, 23 -- Marathon Set 1 18, 8, 23 -- Marathon Set 2 19, 8, 23 -- Marathon Set 3 2, 24, 25 -- Pfhor Note also that Marathon 1 has its landscapes in the wall-texture collections; the attribute "landscapes" is to be false for it. Home