The Marathon Markup Language - Scenery Element: <scenery>

This kind of element specifies various features of scenery objects, including size and solidity. Each individual type of scenery object is specified with a <object> child element, which has these attributes:

This element's shapes can be specified with child elements <normal> and <destroyed>, for before-and-after shapes; each of them has the actual shape value specified with a shape child element.

The index is which one of these scenery-object types:

  1. Lava: light dirt
  2. Lava: dark dirt
  3. Lava: bones
  4. Lava: bone
  5. Lava: ribs
  6. Lava: skull
  7. Lava: hanging light 1
  8. Lava: hanging light 2
  9. Lava: small cylinder
  10. Lava: large cylinder
  11. Lava: block 1
  12. Lava: block 2
  13. Lava: block 3
  14. Water: pistol clip
  15. Water: short light
  16. Water: long light
  17. Water: siren
  18. Water: rocks
  19. Water: blood drops
  20. Water: water thing
  21. Water: gun
  22. Water: Bob remains
  23. Water: puddles
  24. Water: big puddles
  25. Water: security monitor
  26. Water: alien supply can
  27. Water: machine
  28. Water: fighter's staff
  29. Sewage: stubby green light
  30. Sewage: long green light
  31. Sewage: junk
  32. Sewage: big antenna 1
  33. Sewage: big antenna 2
  34. Sewage: alien supply can
  35. Sewage: bones
  36. Sewage: big bones
  37. Sewage: Pfhor pieces
  38. Sewage: Bob pieces
  39. Sewage: Bob blood
  40. Pfhor: green light
  41. Pfhor: small alien light
  42. Pfhor: alien ceiling rod light
  43. Pfhor: bulbous yellow alien object
  44. Pfhor: square gray organic object
  45. Pfhor: Pfhor skeleton
  46. Pfhor: Pfhor mask
  47. Pfhor: green stuff
  48. Pfhor: Hunter shield
  49. Pfhor: bones
  50. Pfhor: alien sludge
  51. Jjaro: short ceiling light
  52. Jjaro: long light
  53. Jjaro: weird rod
  54. Jjaro: Pfhor ship
  55. Jjaro: Sun
  56. Jjaro: large glass container
  57. Jjaro: nub 1
  58. Jjaro: nub 2
  59. Jjaro: Lh'owon
  60. Jjaro: floor whip antenna
  61. Jjaro: ceiling whip antenna

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